SnakePit Entertainment and Wicked Ace Entertainment Present...
a game by Thomas Provencher and David Olgarsson
One leap... could change everything.
It is said that a man, decades ago, threw himself off of Leitor's Edge in an attempt to commit suicide.
His body was never found.
Near the edge laid an empty bottle of Brandy.
And no evidence to show that he had left town.
Presently, out of local folklore, The legend of Leitor's Edge is a common favorite amongst the youth of Leitorville. It would suggest that Leitor's Edge is a possible gate to other worlds and a key to all the wonders of the universe.
Ignoring the fact that he is grounded, Seth Reece sneaks out of the house, more or less with the help of his little brother Danny, to meet his friend, Nicholas Butler.
They ride their bikes up to Leitor's Edge, a well known hangout, and drink a few of the beers Nick stole from the little store that he works at.
To their suprise, a policeman comes out of the woods with a flashlight. Jumping up, Seth looses his footing as the ground gives way and starts to sway towards the edge of the cliff. Nick grabs for him but it is too late. At the last possible second Seth jumps outward as to land in the alcove and not the rocks below.
Upon resurfacing, Seth can sence something is wrong. Something feels different.
He doesn't know what it is... but will soon find out.
Intended Game Features:
*Classic point and click graphic adventure game - in the sence of the old Sierra and LucasArts games
*Take a ride on a non-linear course sporting a new "Choose Your Own Adventure Book" feel not yet used in any AGS game...
*Multiple paths and endings
*Animated cutscenes
*Beautiful atmospheric soundtrack by Marcus Krupa (still pending)
*320x240 screen resolution
*High Color
(c)2008 SnakePit Entertainment/Wicked Ace Entertainment
Click the picture to download the APRIL FOOLS "GAME"
Got any questions regarding the game? Contact either me or Dave and we'll try to respond as quick as possible.
Thomas Provencher:
twentyeightsnakes@yahoo.com
David Olgarsson:
geisterfaust@hotmail.com
On top of Leitor's Edge, looking down into the alcove

Sketch of what Seth's room might look like

Background sketch of the outside of Seth's house.

Sketch of Danny's bedroom (Seth's younger brother).

Title Screen

Seth Reece's neighborhood, Leitorville.
This background music is no longer for this scene...
An opening scene on top of Leitor's Edge
Song for this part of the opening sequence (Seth and company on Leitor's Edge)

In-game Seth and a sketch of Seth during the old opening sequence - now rewritten.
NOTE: All sketches and background art is subject to change.
9.23.09
Been a long time since the last update. This time it IS because we haven't gotten anything done. We're still stuck on that one major piece of the game. Niether of us have come up with anything that'll plug the hole, but plenty of ideas have been strewn about, nonetheless.
Lately I have been working on graphics for Ethan Damschroder's sequel to
A Night to Remember, so I've been pretty busy myself (as well as David - he's got his own things going on too). Ethan plans on announcing the sequel's production on the 30th of this month, so if you enjoyed the first game, be on the look out next Wednesday.
Hopefully soon David and I will crack this problem of ours. I'm sure it'll be something that clicks one day and everything will fall together. Yes, hopefully soon. I started thinking about it last night for a bit while reading OLD LE stuff, which has gotten me in the right mindset again. So for the third time, hopefully soon we can get past this dilemma and continue where we left off.
So until then...
8.3.09
We've hit a road block with a major piece of the game's story. Everything else has been haulted until we resolve this problem. It's funny that after completing everything that we've completed, we're just now noticing something we've obviously missed long ago.
I can't tell you what it is that is the problem, but I can try to explain:
We've got two main "objects" that are conflicting with each other. One "object" is "used" through the entire game and the other is "used" at both ends of it. We can't get rid of either because they are both what this game revolves around. At the same time, as they stand right now, we can't have them both in the game without creating numorous plot holes.
So what we are going to do is, try to somehow create a "bridge" to connect these to pieces so that they are able to co-exist in this story without having to make any major changes. There will be minor changes, but they shouldn't be anything that effects the work we have recently completed.
So until next time, keep your fingers crossed.
7.27.09
Hello again! Just wanted to give a quick update. Dave and I are just about finished with these last two characters. Finished enough where I am going to go ahead and start writing down the game's first draft.
7.11.09
Hello there. It's been a couple months since the last update. Don't let it discourage you though, since the last couple months were the most productive for David and I. We have things almost done and ready for planning the game out. We've only got to smooth out a couple of characters' backstories and we're golden.
What does this mean? Well, after a little over a full year of redesigning... We can start working on the storyboard!
Hopefully you're just as excited as we are.
4.7.09
For anyone wanting just a TASTE of Leitor's Edge, you can download the April Fools joke I created. Download is available under the Leitor's Edge logo.
3.24.09
It's been a while since I updated the site. Been a little addicted to an online game called, "FLYFF".
Since last time, David has come up with a great idea dealing with the "mystery" of Leitor's Edge itself (a mystery to you, not us). It's a huge answer to our "how" question. So we've been building on this idea with new plot, motives and new characters that will add more details and depth in the game's complex timeline. I do not want to reviel anything at this point since anything can change. I will say though, that I do not believe that Dave's idea will die out. It's too good. So currently I am trying to organize my thoughts, ideas, objectives, major/minor events, etc... using a tool called, "yWriter5". It's a very cool little tool and I suggest it to anyone else who has problems organizing their thoughts and staying on track.
I still have yet to hear from David again, but until then I will try to do this by myself the best I can. So this is where the project is at this current time.
I also uploaded a new sketch of Leitor's Edge.
11.11.08
Since the rewrite, I have come up with a couple of ideas of how the story will continue, from after about, probably, a quarter or half of the game. I think they might be promising ideas of how to continue the story. David Olgarsson (Rinewind) is now going over my ideas and I am currently awaiting input from him.
Today I also uploaded the colored background of Seths house from the outside.
10.30.08
Finished writing the summary of the game.
10.29.08
Gave a little bit more information about the game, which is what I've meant to do for a long time.
10.16.08
A background sketch of Danny's room has been added. Danny is Seth's younger brother.
10.3.08
I created a new background sketch. This one is of the outside of Seth's house. It will most likely be part of the intro sequence.
9.24.08
I've been secretly working on this for a couple months now.
Did I infact have something in mind? Yes, I did.
What I've decided, and Rincewind has agreed, is to rewrite the storyline. The basic idea is the same, but the storyline has indeed changed tremendously. Everything is coming together quite well and I'm really enjoying it. I like it a lot better than before.
This is the last attempt at a rewrite. This is the new story.
5.8.08
I won't say much, but I think I've got something in mind.
4.22.08
Ah, yes. This was once one of the most anticipated adventure games back in '03 (and to a few, it still is).
Nothing has been done with this game in a long time, but it definately hasn't been forgotten about.
The fact is, it had just gotten too big. I needed a break from it and so started to continue my other game, Castle of Fire, from a couple years ago. I had so much fun making it I didn't want to stop - and LOOK! It's finished!
My partner, Rincewind (Wicked Ace Entertainment), and I have thrown ideas around for years with this game and have come close MANY times to thinking everything was smoothed out and ready to be hammered out.
Heh, wasn't it too good to be true just about every time.
Almost every day or night I think about this game and what I can do to save it. I've come across a couple good ideas here and there but I think what keeps messing with me is all the stuff we already have and that I don't want to get rid of. It's hard to let go of ideas and plans that have been around for years.
I just have to learn to start from scratch, I guess, and forget about what we had. I can of course keep most, but not all.